08/21/2016
Paladin finished coding/added in, but NOT bug tested/debugged
Info/Help option in Main Menu along with (!)help, info, and motd commmands.
Maximum amount of earnable XP from bot kills is 1000 XP / day. You will receive a message in chat when you hit your limit and when you can again earn this XP.
08/20/2016
Fixed the "double/triple/quad" kill bug that caused players to level too fast, mess up the scoreboard, etc etc
Fixed Elf bonus weapons glitch
Bug Tracker: https://github.com/xxauroraxx/D-D-CS-GO/issues
Exotic Race Pack!
Tiefling, Aasimar, Dragonborn, Genasi, and Drow!
08/19/2016
DND:CSGO is ready for beta! Fighter, Rogue, Cleric, and Wizard are FINISHED along with Human, Elf, Dwarf, Orc, and Halfling.
https://docs.google.com/document/d/1u5-xlJlbFNSpYo7P3u9rUQFdrtSxCyrwxGPsVABoLak/edit
Write me your suggestions here:
https://docs.google.com/document/d/1iKatpemT9NOqNpSLOMhjcayvZvd8cNklWhdYRWkQHxA/
Discord chat:
https://discord.gg/KaUpzJQ
05/02/2014
The Source-Python mod is coming along quite well, but unfortunately is still not ready to deploy a working DND mod. I still have to add class mechanics, but will not be able to do so until the mod is more complete. The ability to switch class/race/prestiges is working and you can gain XP. Its just the races and classes have no abilities yet ><
10/08/2013
- Escape fixed (typo)
I will be implementing a custom ranking system. The idea is to assign military-like ranks to players based on their kda, number of bombs planted, rounds won, etc. Those statistics will be calculated into a score, and that score will determine your ranking. No ETA, this will just be something to keep me occupied along with everything else until SourcePython gets updated and I can continue work for CS:GO.
10/04/2013
- Knight class abilities FIXED and TESTED
- Knight bonus health cut in half
10/03/2013
- Certain events now give gold
- Bard songs fixed
- Standardized messages
- Escape waits on round start like teleport
- Bounty XP FIXED
- Added XP configuration file /cstrike/cfg/dndxp.cfg
10/01/2013
- Code is now open source. http://addons.eventscripts.com/addons/view/dnd
- AOE Regen now stops after round is over
- Cleric Mass Heal now works as intended.
9/29/2013
My focus has been turned entirely to CS:GO. I will try and fix bugs but I will not add any new content for CS:S.
Bots are apparently doing too much damage, and I do have numbers to back this up. I'll be disabling Magic Items to see if this is the cause, or not. No items will be deleted.
9/22/2013
9/21/2013
Cleric Changes
- Astral Removed
- Added !massheal
- Added !drain
- !turn fixed
!mass Mass Invis fixed
9/20/2013
Got the server working on Linux, moved to different IP
Got lots of new stuff coming!
As well as some bug fixes:
- !escape fixed
- !mass fixed
9/18/2013
Got the server working on Linux, moved to different IP
9/14/2013
- Mage of the Arcane Order Gains a new spell, !meteor
- Gold added. Currently has no use.
- Reverted Monk changes. Bonus damage, as previously stated, can be saved against. How Saves Work
- Divine Oracle (Cleric's second prestige class, level 10) had no abilities other than slightly above normal mana. I have given it abilities based upon the book.
- A Divine Oracle gains Divine Protection - A chance that your God prevents damage from happening to you.
- A DO's Divine Protection chance can be found on its wiki page Divine Oracle
- Bard songs recoded in python for AOE functionality. The code has no syntax errors, but there may still be bugs.
- Bard AOE Anti-Grav added back in
9/13/2013
- Tibbit Speed fixed (next server restart, wrote @ 22:41 EST)
- Added saving throws to most classes bonus damage abilities
- Cleric Spells Fixed
- Necromancer Spells Fixed
9/12/2013
- Cleric spells bugged, will fix soon
- People think its ok to abuse mod bugs and keep their levels. Its not.
9/11/2013
- BUGS
- AOE Regen fixed
- Team-wide effects are not working as intended. Bots with 600+ hp, Tiefling, Aasimar and Paladin passives… I will fix it but not tonight. Fixd
- Pally heals not working as Cleric heals (bind key "!light self") Fixd
9/10/2013
- Dedicated Server IP: 63.143.57.60:27015 This will be the best server to connect to!
- I am still looking for MATURE admins, as always.
- I am also looking for some people to help add in some prestige information on the wiki. In particular, I was reminded about Wizard and Cleric prestiges. If you would like to pitch in, let me know and I'll send you a copy of the code your way. There are incentives for people who help out ;D
- !fire for Wizard and Necromancer was not working. I fixed it myself with a lil bit of pythonista action. There are probably a few other AOE spells with issues.
9/9/2013
- I am no longer aware of any bugs. AOE things may be broke, but they shouldn't be.
- Kensai had some chance changes
- Knight has been added!
9/8/2013
Believe I have squashed most of the bugs.
- That message bug is still pissing me off, and I don't know whats causing it.
- There may be some AOE spells that still need to be fixed, like fireball. If I have to, I have the ability to recode them in Python. I already did for the Tibbit crash.
I made some changes to the classes that I suggest EVERYONE reads - Fighter Rogue Monk
Planned Changes:
- Kensai's Abilities will be going through major changes, with the goal to increase the cost of potent abilities. Being stunned, disarmed, and drugged is TOO strong.
- Converting the database from EventScripts Classic to a Python database (pickle). This will be a LONG process which I do not plan on having done soon.
I am looking for MATURE admins, as always. (This means NOT YOU, TriggerHappy)