Necromancer

Class Info: Necromancer

Weapons: Glock, USP, P228 (FiveSeven and Elites at Level 15)

Overview: Necromancers use fire skills along with raising their teammates as zombies to help them. It also gains the ability to slap their target.

Good Will saves

Level 1:

  • 15 Mana (10 more at every even level, 5 more at every odd level)
  • Spells
    • !burn - Hell Fire - AOE fire damage
      • 7 Mana
      • Cool Down = Half your level, maximum of 4.5 Seconds
      • Reflex save halves damage and negates burn
      • Trolls take double damage
      • Damage = (Your level) * 5
      • Level capped at 10, maximum 50

Level 3:

  • Exploding Death - 35 damage to all those who are near you when you die

Level 5:

  • Spells
    • !zombie - Resurrect - Brings teammate back to life as a zombie/ghoul
      • 25 Mana
      • Teammate must be dead
      • Brings a teammate back to life as a Zombie (more hits) or a Ghoul (faster and paralyzing attack)
        • Zombies and Ghouls DO NOT HAVE HIT POINTS. Instead, once they are hit with a consecutive number of hits (35 for zombies, 7 for ghouls) they are killed. I.E. AWPs and Scouts are near useless to kill them, instead SMG's are preferred for their rate of fire.

Level 7:

  • Leeching Life - Gain 15 health for getting a kill, 25 if it was a headshot

Level 9:

  • Spells
    • !fire - Fireball - AOE Damage spell
      • 15 Mana
      • 1.5 Second Cool Down
      • Reflex Save to halve damage and not burn
      • Damage to target = (Your Level, Your level is capped at 10) * (random number of 2 - 6)
      • Damage to people near target = Damage to target / 2 (Trolls take 4x this amount)

Level 11:

  • Mana Leech - 10% of damage is mana stolen from target

Level 13:

  • Spells
    • !slap - Forceful Hand - Slap
      • 15 Mana
      • Reflex save for less slaps
      • Slaps target repeatedly

Level 15:

  • Skills
    • !rebuke- Rebuke - Rebukes undead
      • 4 uses
      • Adds additional hits to Zombies and Ghouls, gives Vampires 20 health
      • Undead must be within 600 game units
      • Affects both teams
      • Adds (d20 + level) hits
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